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RNS Number : 6935Z
Devolver Digital, Inc.
09 April 2026
 

9 April 2026

 

Devolver Digital, Inc.

 

("Devolver Digital", "Devolver" or the "Company", and the Company together with all of its subsidiary undertakings "the Group")

 

Unaudited preliminary results1 for the year ended 31 December 2025

 

Continued revenue uptick, 39% Adjusted EBITDA2 growth, in line with consensus

Positive free cashflow generation in 2H

 

Devolver Digital, an award-winning digital publisher and developer of independent ("indie") video games, announces its unaudited results for the twelve months ended 31 December 2025. All figures relate to this period unless otherwise stated.

 

Momentum across business reflects the strength of a balanced portfolio

 

·    15 new titles released in 2025, reflecting long-term investment in our pipeline and business

Strong average Metacritic score of 78 for new releases in 2025

Notable successes including Monster Train 2, Stronghold Crusader: Definitive Edition and BALL x PIT

Lower cost releases such as Look Outside and Mycopunk performed ahead of expectations

·    2H 2025 revenues bolstered by timing of platform deals and 3Q Devolver Publisher Sale on Steam

·    218% annual increase in revenues from front catalogue releases

·    Positive free cash flow generation in 2H 2025 owing to the disciplined strategy implemented

 

Key Performance Indicators1

 

 


 

 

Year ending 31 December, US$m

2025

 

2024

yoy %





 

Revenue

107.9


104.8

3.0%

Gross profit

33.1


30.1

10.1%

Statutory loss for the period

(16.0)


(6.4)

n.m.

Basic and diluted loss per share ($)

(0.034)


(0.013)

n.m.

Cash balance at period end

36.6


41.6

(12.0%)

 





Adjusted EBITDA2 before performance-related impairments

 

11.4


 

9.6

 

18.5%

Adjusted EBITDA2

7.1

 

5.1

39.4%

Adjusted EBIT

1.4


(2.8)

n.m.





 

Revenue and Adjusted EBITDA growth in line with FY25 consensus

·    Growth in underlying Adjusted EBITDA pre non-cash impairment, to US$11.4m (2024: US$9.6m)

·    Disciplined cost control with adjusted operating expenses 1.1% lower year-on-year

·    Non-cash impairment from underperforming releases of US$4.3m in 2025 (2024: US$4.5m)

·    Adjusted EBITDA (after impairments), of US$7.1m, with EBIT of US$1.4m after reflecting US$5.7m expense from amortisation of acquired software and depreciation of assets

·    Statutory net loss of US$16.0m3 (2024: US$6.4m loss), after US$14.6m of non-cash tax expense related to unwind of deferred tax assets, and US$3.7m of share-based payment expense

·    Robust balance sheet with c.US$36.6m net cash at 31 December 2025, an improvement versus 1H 2025 ($34.7m) as a result of positive free cash generation in 2H 2025

 

Current trading and outlook

·    Positive start in January 2026 with Quarantine Zone: The Last Check performing strongly in the weeks after release and three titles in Steam4 Global Best Sellers Top 10 list, a Devolver 'first'

·    Pipeline of at least 13 new titles in FY26 with greater visibility and control over our release cadence

·    FY26 pipeline includes two games with significant budgets (STARSEEKER: Astroneer Expeditions and Serious Sam: Shatterverse) as well as several lower cost third-party releases, in line with our longer-term strategy

·    In total our pipeline has over 30 new titles due for release over the next three years

·    Continued focus on expandable games, prioritising premium titles with long-term engagement through meaningful paid for and free content updates to strengthen player retention and increase the long-term value of our back catalogue

·    Ongoing commitment to disciplined investment to support high-quality creative games

·    Expect to deliver continued revenue and Adjusted EBITDA growth in 2026

·    Adjusted EBITDA is expected to be significantly first half weighted due to the pace of scheduled game releases, the Devolver publisher sale on Steam and timing of recognition of platform deals

 

Harry Miller, Chief Executive Officer of Devolver, said:

"In a broadly flat gaming market, Devolver delivered another year of progress in 2025, with revenue and Adjusted EBITDA growth and performance in line with consensus. Our multi-year investment in our pipeline and greenlight process came through in 15 new releases, including successes such as Monster Train 2, BALL x PIT and lower cost titles such as Look Outside and Mycopunk.  Our mix of first-party and third-party IP, alongside a healthy contribution from new releases and our back catalogue, continues to demonstrate the resilience of the Devolver model.

We continue to see the benefits of our expandable games strategy, with content updates and strong community engagement extending the commercial life of key titles such as Stronghold Crusader: Definitive Edition, as well as Astroneer's second paid downloadable content (PDLC) Megatech.

With a strong start to 2026, including excellent early performance from new releases and content updates, disciplined cost control and a robust pipeline including three major 1st party titles, STARSEEKER: Astroneer Expeditions, Serious Sam: Shatterverse and Stronghold Unreal, we are excited about the opportunities for continued progress in the year ahead."

Notes:

 

1.   Preliminary unaudited results - refer to full statutory tables below in this report.

2.   Adjusted EBITDA ("EBITDA") makes the following adjustments: it excludes: i) stock compensation (share-based payment) expenses and revaluation of contingent consideration; ii) one-time expenses and other non-recurring items; iii) amortisation of IP (but does not exclude amortisation of capitalised software development costs), and; iv) impairments of goodwill and acquired IP. Released game performance impairments are included in Adjusted EBITDA.

3.   Including non-cash impact of US$3.7 million of share-based payments.

4.   Steam is the world's largest one-stop-shop platform for gamers to buy, store and play video games.

 

About Devolver Digital

 

Devolver is an award-winning video games publisher in the indie games space with a balanced portfolio of third-party and own-IP. Devolver has an emphasis on premium games and has published more than 145 titles, with more than 30 titles in the pipeline scheduled for release over the next three years. Devolver has in-house studios developing first-party IP titles and a complementary publishing brand. Devolver is registered in Wilmington, Delaware, USA. 

 

 

Enquiries:

 

Devolver Digital, Inc.

Harry Miller, Chief Executive Officer

Graeme Struthers, Chief Operating Officer

Daniel Widdicombe, Chief Financial Officer

 

ir@devolverdigital.com

 

Zeus (Nominated Adviser and Joint Broker)

David Foreman / Kieran Russell (Investment Banking)

Ben Robertson (Equity Capital Markets)

 

+44 (0) 20 3829 5000

Panmure Liberum (Joint Broker)

Dru Danford (Investment Banking)

Rupert Dearden (Corporate Broking)

 

+44 (0) 20 3100 2000

FTI Consulting (Communications)

Jamie Ricketts / Dwight Burden / Valerija Cymbal / Hermione Mellor

devolver@fticonsulting.com

+44 (0) 20 3727 1000

 

 

 

Management will host a presentation for analysts this morning. This is an invitation only event. Please direct any enquiries to devolver@fticonsulting.com if you would like further information.

 

 

OPERATING REVIEW

 

2025: Continued growth driven by the strength of our balanced portfolio

Devolver released 15 new well-received titles in 2025 (2024: 10) with an average Metacritic score of 78 (2024: 79). We finished the year with a balanced portfolio that includes successful new releases across both third-party publishing and internally-developed first-party IP.

We recorded strong performance from our third-party IP titles. Baby Steps released with a Metacritic score of 76 and 90% very positive Steam user reviews. Breakout hit BALL x PIT, released in October 2025, garnered an 87 Metacritic score and an overwhelmingly positive user review Steam score of 96%. In the first 10 weeks of release to the end of December 2025 it sold over 1 million units on Steam alone, contributing meaningfully to front catalogue revenues. Our publisher subsidiary Big Fan also saw success with Monster Train 2, the sequel in the popular franchise, also with a high 87 Metacritic score, further bolstered by a Game Pass subscription deal upon release.

Lower-cost third-party titles such as Mycopunk and Look Outside performed ahead of expectations, demonstrating the benefits of a balanced investment approach across budget tiers. GORN 2 was identified by Meta as the best-selling Premium Game on its Virtual Reality platform to date in 2025. Meanwhile, 1st party titles were also active, with Stronghold Crusader: Definitive Edition from our subsidiary Firefly another success with sales exceeding our already high expectations for the title. The Talos Principle: Reawakened, the long-awaited Definitive Edition of this seminal game, was released from our studio Croteam, a third title registering an excellent 87 Metacritic score. At the same time, our Seattle-based studio System Era released the second Paid Downloadable Content (PDLC) release Megatech from their long-running popular game Astroneer.

Overall, 2025 front catalogue revenues rose 218% year-over-year to US$37.9 million (2024: US$11.9 million), the highest quantum of new release revenue for the last three years, accounting for 36% of total revenues for the year. Back catalogue revenues were down 24% year-on-year to US$68.9 million (2024: US$91.1 million), an improvement from the 38% annual fall in 1H 2025, as the 2H saw the Steam publisher sale and a greater proportion of platform deals. The full revenue split in 2025 was 36% front catalogue, and 64% back catalogue, a more balanced mix than at the first half.  

Despite the lower share this year, our back catalogue remains a cornerstone of the business. Early 2026 further reinforced the enduring strength of our portfolio, with BALL x PIT seeing content updates and its launch onto console and mobile, and new content for Cult of the Lamb - the substantial Woolhaven PDLC - receiving widespread acclaim.

Overall, the new wave of content brought to market in 2025 has injected fresh impetus into the back catalogue this year which should lead to further positive growth again in 2026. This approach will further strengthen Devolver's strategic flexibility and long-term earnings potential.

Platform releases drive further discoverability and revenue opportunity

Multiple Devolver titles featured in key showcase events are planned for release on next-generation platforms, broadening reach, reducing platform concentration risk and increasing tail revenue potential across install bases.

On the back of the 1H reveal of Switch 2 at Nintendo's April 2025 showcase event, in which three future Devolver games were highlighted, we have now launched Skate Story and BALL x PIT to this console, the first of 8 games we have initially identified for introduction to Switch 2 going forward. Since Switch 2 launched in June 2025, it has sold over 17m units, indicating strong early adoption to the console. We look forward to several more Devolver games coming to Switch 2 during 2026.

 

Massive Monster's enduring hit game Cult of the Lamb finally came to mobile, being launched on the mobile platform subscription service Apple Arcade in December 2025. The game entered the subscription service in December 2025 having received funding support from Apple, and since then has also generated ongoing Bonus Pool payments based on the number of player/hours on the platform. More recently, BALL x PIT released in March 2026 onto Apple App Store and Google Play mobile platforms, a continuation of the introduction to our most popular games to mobile formats.

 

 

FINANCIAL REVIEW

 

Unaudited results to December 31 2025

   

The unaudited preliminary results included in this announcement cover the Group's combined activities for the twelve months ended 31st December 2025, prepared in accordance with applicable International Financial Reporting Standards ("IFRS").

 

Adjusted results

 

The following refers to Adjusted results, as presented in the financial statements contained within this release. Adjusted results exclude any one-time exceptional items during the respective half-year periods.

 

Adjusted EBITDA results are not intended to replace statutory results and are prepared to provide a more comparable indication of the Group's core business performance by removing the impact of certain items including non-recurring exceptional items, and other non-trading items that are reported separately. These results have been presented to provide users with additional information and analysis of the Group's performance, consistent with how the Board monitors results. Further details of adjustments are given in Note 4 to the condensed financial statements contained within this annual results release.

P&L results and margins

 

Revenue performance was in line with guidance given at the start of the year, rising 3.0% year-on-year to US$107.9 million, a continuation in growth on the back of 2024's prior year improved result.

Gross Profit after non-cash impairments increased 10.1% year-on-year to US$33.1 million. Gross margins expanded to 30.7%, up from 28.7% in 2024, primarily due to an 11% reduction in marketing costs, and a 24% decline in game development expenditure (that is expensed and not capitalised) in the period.

Adjusted EBITDA and Adjusted EBITDA margins - pre impairments

 

Adjusted EBITDA pre impairments rose to US$11.4 million, up 18.5% from US$9.6 million in 2024. Adjusted EBITDA margins pre impairments improved to 10.6% for full year 2025, compared to 9.2% in 2024.

Impairments to carrying value of released games

 

At year-end 2025 the Group assessed the balance sheet carrying value of capitalised development costs of certain titles published in 2025 and previous periods. It was determined that there was a need to impair their carrying value based on continued low unit sales through to year end 2025 and reduced future projections. The non-cash charge of US$4.3 million as a write-down for impairment in their carrying value reduces 2025 Adjusted EBITDA (after impairments) to US$7.1 million (2024: US$5.1 million).

Disciplined Cost Control, Adjusted EBIT

 

Cost control initiatives helped keep adjusted operating expenses under control, down by 1.1% to US$26.5 million (2024: US$26.8 million). Overall operating costs fell 7.9% to US$35.7 million (2024: US$38.7 million), due largely to a 27.9% fall in amortisation expense of acquired IP and depreciation of assets.

 

Adjusted EBIT was US$1.4 million after reflecting US$5.7 million of amortisation of acquired IP and depreciation of assets.

Deferred tax asset write-down, Statutory Net Loss

 

During 2025, the Group made a non-cash write-down of deferred tax assets totalling US$14.6 million, of which US$5.9 million related to cumulative Stock Option Share-based payment expenses, given lack of visibility if such deferred tax assets would be utilised. As a result, statutory net loss for 2025 was US$16.0 million, compared to a loss of US$6.4 million in 2024.

Cash Balances

 

Cash holdings at end of December 2025 were US$36.6 million, up from US$34.7 million at the end of June 2025, as Devolver moved into a free cashflow positive position in the 2H of the year. Devolver Group has no borrowings.

Equity Incentive Plans

 

In October 2025 Devolver shareholders approved a reset to the Company's equity incentive arrangements with the aim of re-incentivising staff across the Group to support the forward trajectory of the Company and build on the work over the last 18 months.

Underwater stock options granted under the 2017 Equity Incentive Plan had their exercise prices repriced to the prevailing fair market value of £0.27 per share. The quantum of those options was reduced by between 15% and 30% dependent on original strike price. The repricing proposal was very well received by employees across the Group with 92% uptake, resulting in a reduction of 4.8m outstanding options from the 2017 Equity Incentive Plan.

In addition, a newly established 2025 Equity Inventive Plan was introduced and designed to incentivise various employees at the leadership level of the Company for performance that delivers value for shareholders in future, with a grant of 21,687,070 options stock options at an exercise price of £0.255, subject to annual vesting over 3 years (1/3 each year), with a 6-month lock up at each vesting period.

Taken together with the 2025 Plan awards the total outstanding options at the end of 2025 is 46.9 million.

CURRENT TRADING OUTLOOK

 

Trading in 2026 has started strongly so far, which bolsters our confidence that we can deliver another consecutive year of growth in revenues and Adjusted EBITDA for the full year. Given the timing of platform deals and our Steam Publisher sale, we expect the 1H of 2026 to be significantly stronger than the 2H. We have several substantial first party titles releasing through the course of the year, including STARSEEKER: Astroneer Expeditions, as well as numerous exciting third-party IPs. Taken together with the renewed positive back catalogue momentum the Board believes that we will continue to show steady progress, and we look forward to reporting more success through 2026. We expect to continue free cashflow generation through the year which should strengthen our strong balance sheet and offer further opportunities for growth going forward.

 

Harry Miller

Chief Executive Officer

 

 


 

 

 

 

 

Consolidated Statement of Profit or Loss

 

 

 


Unaudited


Audited



Year ended

 

Year ended



31-Dec-25

 

31-Dec-24

 

 Note

US$'000

 

US$'000

 


 

 

 

Revenue

107,896

 

104,781 

Cost of sales


(74,808)


(74,716)

Gross profit


33,088

 

30,065

Administrative expenses


(35,664)


(38,729)

Other income / (loss)


(563)


1,496

Operating profit / (loss)


(3,139)


(7,168)

Finance costs


(158)


(288)

Finance income


728


769

Profit / loss before taxation


(2,569)


(6,687)

Income tax (expense) / benefit


(13,407)


328

Loss for the period


(15,976)

 

(6,359)

Loss for the period is attributable to:





Equity holders of the parent


(15,971)


(6,141)

Non-controlling interests


(5)


(218)

Loss for the period


(15,976)


(6,359)

 


 


 

Basic and diluted loss per share ($)

(0.034)


(0.013)

 





Non-IFRS measures





Adjusted EBITDA* before performance-related impairments

4

11,388


9,610

Adjusted EBITDA*

4

7,083


5,083

Adjusted EBIT* before performance-related impairments

4

5,715


1,738

Adjusted EBIT / (LBIT)*

4

1,410


(2,789)

 

 

 

*Adjusted EBITDA is a non-IFRS measure and is defined as earnings before interest, tax, depreciation, amortisation (but does not exclude amortisation of capitalised software development costs), share-based payment expenses, foreign exchange gains or losses and one-time non-recurring items and non-trading items.

 

*Adjusted EBIT is a non-IFRS measure and is defined as earnings before interest, tax, share-based payment expenses, foreign exchange gains or losses and one-time non-recurring items and non-trading items.

 

 



 

Consolidated Statement of Comprehensive Income

 

 


Unaudited


Audited

 


Year ended


Year ended



31-Dec-25


    31-Dec-24



US$'000


US$'000






Loss for the period


(15,976)

 

(6,359)






Other comprehensive income: Items that may be reclassified





subsequently to profit or loss





Exchange differences on translation of foreign operations


1,181


(644)






 


 

 

 

Total comprehensive loss for the period


(14,795)

 

(7,003)






Total comprehensive loss is attributable to:





Equity holders of the parent


(14,790)


(6,785)

Non-controlling interests


(5)


(218)

 


 

 

 

Total comprehensive loss for the period


(14,795)

 

(7,003)

 

 

 

 

 

 

 

 



 

Consolidated Statement of Financial Position

 

 


Unaudited


Audited

 


As at


As at

 


31-Dec-25


31-Dec-24

 

Note

US$'000


US$'000

ASSETS





Non-current assets





Goodwill

5

31,902


31,902

Other intangible assets

5

103,981


99,337

Property, plant and equipment


227


162

Right of use asset


705


967

Employee loans


269


327

Deferred tax assets


-


7,554

Total non-current assets


137,084


140,249

Current assets





Trade and other receivables


16,338


16,855

Cash and cash equivalents


36,618


41,645

Employee loans


458


442

Short-term investments


-


464

Prepaid income tax


2,610


1,570

Total current assets


56,024


60,976

Total assets


193,108


201,225

EQUITY AND LIABILITIES





Equity





Share capital


47


47

Share premium


157,683


157,683

Retained earnings


28,947


43,514

Translation reserve


(57)


(1,238)

Capital redemption reserve


(32,926)


(34,469)

Equity attributable to owners of the parent


153,694


165,537

Non-controlling interest


(307)


(302)

Total equity


153,387


165,235

Non-current liabilities





Trade and other payables


1,496


10,569

Deferred tax liabilities


6,086


-

Lease liability


601


876

Deferred revenue


-


-

Total non-current liabilities


8,183


11,445

Current liabilities





Trade and other payables


29,858


19,953

Lease liability


279


228

Deferred revenue


1,222


3,950

Current tax payable


179


414

Total current liabilities


31,538

 

24,545

Total liabilities


39,721

 

35,990

Total equity and liabilities


193,108


201,225

 



 

Consolidated Statement of Changes in Equity

 

 


Share capital

Share premium

Capital redemption reserve

Translation reserve

Retained earnings

Attributable to owners of the parent

Non-controlling interest

Total equity

 

US$'000

US$'000

US$'000

US$'000

US$'000

US$'000

US$'000

US$'000

Balance at 31 December 2024 (audited)

47

157,683

(34,469)

(1,238)

43,514

165,537

(302)

165,235

Loss for the period

-

-

-

-

(15,971)

(15,971)

(5)

(15,976)

Currency translation  differences

-

-

-

1,181

-

1,181

-

1,181

Other movements

-

-

1,543

-

(1,116)

427

-

427

Fair value adjustment

-

-

-

-

-

-

-

-

Transactions with owners in their capacity as owners:

 








Loss on EBT

-

-

-

-

(1,157)

(1,157)

-

(1,157)

Share-based payments

-

-

-

-

3,677

3,677

-

3,677

Total transactions with owners

-

-

-

-

2,520

2,520

-

2,520

Balance at 31 December 2025 (unaudited)

47

157,683

(32,926)

(57)

28,947

153,694

(307)

153,387

 






 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 













Share capital

Share premium

Capital redemption reserve

Translation reserve

Retained earnings

Attributable to owners of the parent

Non-controlling interest

Total equity

 

US$'000

US$'000

US$'000

US$'000

US$'000

US$'000

US$'000

US$'000

Loss for the period

-

-

-

-

(6,141)

(6,141)

(218)

(6,359)

Currency translation  differences

-

-

-

(644)

-

(644)

-

(644)

Other movements

-

-

62

-

(106)

(44)

-

(44)

Fair value adjustment

-

-

-

-

(737)

(737)

-

(737)

Transactions with owners in their capacity as owners:

 








Loss on EBT

-

-

-

-

(105)

(105)

-

(105)

Share-based payments

-

-

-

-

3,511

3,511

-

3,511

Share placement

2

9,785




9,787


9,787

SES deferred share consideration

-

1,792

-

-

-

1,792

-

1,792

Total transactions with owners

2

11,577

-

-

3,406

14,985

-

14,985

Balance at 31 December 2024 (unaudited)

47

157,683

(34,469)

(1,238)

43,514

165,537

(302)

165,235

 

 

 

 

 

 


 

 

 

  Consolidated Statement of Cash Flows



Unaudited


Audited

 


Year ended


Year ended

 


31-Dec-25


31-Dec-24

 


US$'000


US$'000

 





Profit / (loss) for the period before taxation


(2,569)


(6,687)

Adjustments for:





Depreciation of tangible fixed assets


133


155

Depreciation of right-of-use assets


262


220

Amortisation of intangible fixed assets


24,356


24,861

Impairment of intangible fixed assets


4,804


4,527

Finance income


(728)


(769)

Finance costs


158


288

Share-based payment charge


3,677


3,511

Foreign exchange movements


(502)


(141)

Fair value adjustments


540


-

Other non-cash movements


(2,415)


(2,208)

Movements in working capital:





Receivables


1,011


3,997

Payables


3,075


(3,956)

Cash inflow from operations


31,802


23,798

Taxation paid


(2,657)


(1,534)

Taxation received


756


-

Net cash inflow from operating activities


29,901

 

22,264






Cash flows from investing activities





Purchase of intangible assets


(36,278)


(30,654)

Purchase of tangible assets


(217)


(51)

Acquisitions of businesses, net of cash acquired


-


-

Net cash outflow from investing activities


(36,495)

 

(30,705)






Cash flows from financing activities





Share placement


-


9,785

Interest received


711


751

Interest paid


(443)


(171)

Repayment of lease liabilities


(383)


(160)

Net cash (outflow)/inflow from financing activities


(115)

 

10,205

 





Cash and cash equivalents


 

 

 

Net (decrease) / increase in the period


(6,709)

 

1,764

At 1 January


41,645


40,424

Foreign exchange movements


1,682


(543)

At 31 December


36,618

 

41,645

 

 

 

Note 1: Basis of preparation and consolidation

After reviewing the Group's forecasts and projections and taking into account current net cash balances, the Directors have a reasonable expectation that the Group has adequate resources to continue in operational existence for the foreseeable future, which is defined as period of not less than 12 months from the date of publication of this Annual Report. The Group has therefore adopted the going concern basis in preparing the Annual Report.

The financial presentation in this release should be read in conjunction with the notes to the consolidated financial statements as at and for the full year ended 31 December 2025, as contained within this release.

These preliminary unaudited financial statements were approved by the Board of Directors on 8th April 2026.

 

Note 2: Revenue

 

 


Unaudited


Audited

 


Year ended


Year ended



31-Dec-25


    31-Dec-24



US$'000


US$'000






Revenue analysed by class of business:


 

 

 

Game publishing


107,896


104,781

Revenue analysed by timing of revenue:





Transferred at a point in time


107,896


104,781

 

 

 

 

 

The Group does not provide any information on the geographical breakdown of revenues, as game publishing revenue is earned via third-party distribution platforms which hold the sales data of end consumers.

 

 

Note 3: Earnings Per Share

 

 

 

 



 

Note 4: Adjusted Results

 

 

 

*Adjusted EBITDA is a non-IFRS measure and is defined as earnings before interest, tax, depreciation, amortisation (but not excluding amortisation of capitalised software development costs), share-based payment expenses, foreign exchange gains or losses, fair value adjustments and one-time non-recurring items and non-trading items.

 

*Adjusted EBIT is a non-IFRS measure and is defined as earnings before interest, tax, share-based payment expenses, foreign exchange gains or losses, fair value adjustments and one-time non-recurring items and non-trading items.

 

 

A reconciliation from the operating loss to adjusted EBITDA and adjusted EBIT is set out in the tables below:

 

 

 

 

 

 

The operating loss is arrived at after charging the following items to cost of sales:

 

 

 

Note 5: Intangible Assets

 

 

US$'000

US$'000

US$'000

US$'000

US$'000

US$'000

Cost

 






As at 31 December 2024 (audited)

79,959

154,709

-

234,668

79,569

314,237

Additions

-

33,786

18

33,804

-

33,804

Disposals

-

-

-

-

-

-

As at 31 Dec 2025 (unaudited)

79,959

188,495

18

268,472

79,569

348,041

 







Amortisation and impairment

 






As at 31 December 2024 (audited)

45,450

89,881

-

135,331

47,667

182,998

Amortisation charge for the period

5,270

19,079

7

24,356

-

24,356

Impairment charge for the period

-

4,804

-

4,804

-

4,804

As at 31 December 2025 (unaudited)

50,720

113,764

7

164,491

47,667

212,158

 







Carrying amount

 






As at 31 December 2024 (audited)

34,509

64,828

-

99,337

31,902

131,239

As at 31 December 2025 (unaudited)

29,239

74,731

11

103,981

31,902

135,883








 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 








Purchased intellectual property

Software development cost

 

Subtotal other intangibles

 

 

 

 

 

Others

Goodwill

Total

 

US$'000

US$'000

US$'000

US$'000

US$'000

US$'000

Cost

 






As at 31 December 2023 (audited)

79,959

121,920

-

201,879

79,630

281,509

Additions

-

32,789

-

32,789

-

32,789

Fair value adjustment

-

-

-

-

(61)

(61)

As at 31 Dec 2024 (unaudited)

79,959

154,709

-

234,668

79,569

314,237

 







Amortisation and impairment







As at 31 December 2023 (audited)

37,953

67,990

-

105,943

47,667

153,610

Amortisation charge for the period

7,497

17,364

-

24,861

-

24,861

Impairment charge for the period

-

4,527

-

4,527

-

4,527

As at 31 December 2024 (unaudited)

45,450

89,881

-

135,331

47,667

182,998

 







Carrying amount







As at 31 December 2023 (audited)

42,006

53,930

-

95,936

31,963

127,899

As at 31 December 2024 (unaudited)

34,509

64,828

-

99,337

31,902

131,239

 

 

 

 

Note 6: Impairment to Software Development Costs

 

The Group assessed software development costs for indicators of impairment, considering both qualitative and quantitative factors. For the titles exhibiting indicators of impairment, the Group recorded an impairment loss of $4.8 million against the carrying value of software development costs at 31 December 2025, of which $4.3m was for released titles and $0.5m for a cancelled, unreleased game.

 

The impairment is related to titles published by Devolver Digital Inc., Firefly Studios and Good Shepherd Entertainment / Big Fan Games. As a result of lower than expected sales and future projections, these titles were impaired to their recoverable amounts, being value in use.

 

In assessing value in use for games identified with indicators of impairment, the Group has prepared a cash flow forecast reflecting management's estimations of future performance of these titles. Key assumptions on which this forecast was based includes title revenue generation and revenue decay curves.

 

The cash flows were discounted to their present value utilising a pre-tax discount rate calculated based on the particular circumstances of the Group and its CGUs, derived from its Weighted Average Cost of Capital.

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